AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')

function ENT:TakeDrugEffects(ply)
	//self.BaseClass.TakeDrugEffects(self, ply)
end

local function Amplifier(ply, inflictor, attacker, damage, dmginfo)
	if attacker && attacker:IsPlayer() && attacker:GetNWBool("Amplifierd") && attacker != ply && dmginfo:IsBulletDamage() || dmginfo:IsExplosionDamage() then
		dmginfo:ScaleDamage(1.25)
	end
end
hook.Add("EntityTakeDamage", "Amplifier", Amplifier)